A measured pace
A day on the Baltic passes in about five minutes. Send a ship out and return to news from your factor.

Lübeck, Anno Domini 1370. The Kontor is yours, and one cog lies at the quay. Buy where goods are cheap, carry them across the Baltic, and sell where they are wanted.
Trade the Baltic
Grow a single ship into a fleet, win the trust of towns from Bergen to Reval, and earn election as alderman.
Alderman is a slow, calm trading game: no ads, no in-app purchases, and no energy timers.
The merchant's life
A day on the Baltic passes in about five minutes. Send a ship out and return to news from your factor.
Every barrel moves the price, and the market shows the true cost of the whole lot before you trade.
Twelve towns and nine goods shift through festivals, hard winters, fires, failed harvests, and herring shoals.
Hire crews, order cogs and hulks, buy warehouses, appoint managers, and grow one ship into a fleet.
Set routes for your factors to run while you sleep, then return to the letters and ledgers of your house.
Everyone sails the same seasonal Baltic. Become alderman fastest—or build the richest house.
From the Kontor
Manage your house in portrait play, from the harbour and market hall to the chart of the Baltic.





Coming to Android
The listing is being prepared now. The store link will be added here when Alderman is ready to welcome its first merchant houses.