He climbs, you design
The hero fights his way up without being steered. Check in to spend gold, swap gear and change his rules, or stay and watch him work through a floor.

You don't steer him. You design how he fights.
A lone swordsman climbs an endless tower on his own. Shape his skills, gear, and rules—and tap to send your dragon's fire into the fight.
An idle climb. Your build.
The hero walks, fights, and climbs by himself. Your work is the build: spend gold, choose his sword skills, equip better gear, and write the rules that guide his decisions.
Every tenth floor, a Guardian blocks the stairs. When the climb finally stops, retire your hero for echoes, strengthen the next generation, and send the dragon upward again.
Build the climb
The hero fights his way up without being steered. Check in to spend gold, swap gear and change his rules, or stay and watch him work through a floor.
Build through 51 skills in four branches: Blade, Body, Mind and Dragon. Some add strength; others change how the hero behaves and can be switched on or off.
Tap to spit a fireball, then learn to hold for a charged shot. Embers recharge over time, and the dragon keeps growing across generations of heroes.
Carry two sword skills, later three, and decide when each should fire: whenever ready, against Guardians, in a crowd, or at low health.
Find weapons, armor, boots and charms in four rarities. Compare their bonuses and watch the metal change from iron to steel, mithril and obsidian.
When a Floor Guardian stops your climb, retire the hero for echoes and spend them on permanent upgrades. The hero retires; the dragon stays.
Inside the tower
Follow the fight, tune the build, compare new gear, and turn every hero's last floor into a stronger beginning.







Coming to Android
Tower of Echoes is currently in internal testing. The public store link will appear here when the listing is ready.